Overview
The Impostor game is a social group activity inspired by party games like “Insider” and “Two Rooms and a Boom.” Players receive words on their screens, and the impostor gets a different but related word. The group must identify who the impostor is through discussion.URL Pattern:
/minijuegos/impostor/<group_id>/Minimum Players: 2+ (works best with 5-10 players)How to Play
Get Your Secret Word
Each player receives a word on their screen. Most players get the same word (the “correct” word), but one player gets a related but different word (the “impostor clue”).
Discuss and Describe
Take turns describing your word WITHOUT saying it directly. Be vague enough not to reveal the word, but specific enough to prove you have the correct word.
Identify the Impostor
Based on descriptions, the group votes on who they think has the different word.
Word Pairs Library
Fromminigames/views.py:465-515, the game includes 80+ themed word pairs across educational topics:
Topics Covered
Pedagogy & Education (13 pairs)
Pedagogy & Education (13 pairs)
Examples:
- Futuro: Calidad de Vida vs Estabilidad Económica
- Pedagogía: Bosque-Escuela vs Pedagogía Verde
- Metodología: Pedagogía del Flow vs Gamificación
- Evaluación: Competencia vs Capacidad
Teaching & Sports Initiation (10 pairs)
Teaching & Sports Initiation (10 pairs)
Examples:
- Modelos: Modelo Técnico vs Modelo Comprensivo
- Iniciación: Deporte Escolar vs Deporte Federado
- Estructura: Táctica vs Estrategia
- Feedback: Conocimiento de los Resultados vs Conocimiento de la Ejecución
History & Epistemology (11 pairs)
History & Epistemology (11 pairs)
Examples:
- Grecia: Gimnasio vs Palestra
- Grecia: Esparta vs Atenas
- Roma: Circo Romano vs Anfiteatro
- Edad Media: Justa vs Torneo
Sports Psychology (12 pairs)
Sports Psychology (12 pairs)
Examples:
- Cognición: Atención vs Concentración
- Estado: Ansiedad vs Estrés
- Motivación: Intrínseca vs Extrínseca
- Personalidad: Rasgo vs Estado
Dance & Expression (10 pairs)
Dance & Expression (10 pairs)
Examples:
- Laban: Espacio vs Tiempo
- Arte: Coreografía vs Improvisación
- Ritmo: Pulso vs Acento
- Composición: Canon vs Unísono
Track & Field (11 pairs)
Track & Field (11 pairs)
Examples:
- Carreras: Velocidad vs Resistencia
- Saltos: Longitud vs Triple Salto
- Vallas: Pierna de Ataque vs Pierna de Recobro
- Lanzamientos: Peso vs Disco
University Life (13 pairs)
University Life (13 pairs)
Examples:
- Evaluación: Examen Parcial vs Examen Final
- Título: CAFYD vs Magisterio EF
Game Mechanics
Word Pair Structure
Fromminigames/views.py:465-516, each word pair has:
- Tema: Topic/theme (shown to all players)
- p (palabra correcta): Word most players receive
- i (impostor): Related word the impostor receives
Random Selection & History Tracking
Fromminigames/views.py:518-534:
- Tracks which themes have been used in
impostor_history - Filters out already-used themes
- Automatically resets when all themes have been played
- Ensures variety across rounds
Strategy Guide
For Regular Players
Be Vaguely Specific
Be Vaguely Specific
Describe your word in a way that’s clear to others with the same word, but not obvious enough for the impostor to catch on.Example: If the word is “Intrínseca”, you might say “This comes from within” rather than “It’s internal motivation.”
Listen Carefully
Listen Carefully
Pay attention to descriptions that seem slightly off or use different terminology than everyone else.
Ask Leading Questions
Ask Leading Questions
Ask questions that would be easy for someone with the correct word but tricky for the impostor.
Don't Be Too Obvious
Don't Be Too Obvious
If you make your descriptions too clear, the impostor can easily blend in by mimicking your language.
For the Impostor
Listen First
Listen First
Don’t speak first. Let others describe the word so you can mirror their language and approach.
Stay General
Stay General
Use vague descriptions that could apply to both words. Focus on the theme rather than specifics.
Blend In
Blend In
Match the tone and specificity level of other players’ descriptions.
Know When to Accuse
Know When to Accuse
Sometimes deflecting suspicion onto someone else helps you stay hidden.
Assigning Roles
The impostor is determined externally (not by the system). Suggested methods:- Random Selection: Use a random number generator where each player picks a number
- Secret Draw: Use an online random picker tool
- Teacher Selection: Teacher secretly designates the impostor
- Rotation: Take turns being the impostor
The game shows the same page to all players - it’s the group’s responsibility to secretly determine who sees the impostor clue vs the correct word.
Educational Value
This game provides unique learning opportunities:Concept Differentiation
Players learn to distinguish between similar educational concepts
Communication Skills
Practice describing complex ideas clearly and concisely
Critical Listening
Develop ability to detect subtle differences in descriptions
Social Deduction
Build analytical skills in group dynamics and behavior
Example Round
Theme: MotivaciónCorrect Word: Intrínseca
Impostor Word: Extrínseca Gameplay:
- Player 1 (Correct): “This type comes from inside yourself”
- Player 2 (Correct): “It’s self-driven, no external rewards needed”
- Player 3 (Impostor): “Um, it’s about what drives you…” (vague, trying to blend)
- Player 4 (Correct): “You do it because you enjoy it, not for a prize”
Technical Implementation
View Function:impostor_game() in minigames/views.py:461-543
Key Features:
- 80+ themed word pairs from educational content
- Session-based history tracking
- Anti-repetition logic with automatic reset
- No database requirements (pure logic game)
- Theme display for context
- Support for any group size
Session State
The game maintains one session variable:impostor_history: Array of theme names already played
Context Display
Fromminigames/views.py:536-541:
- The correct word
- The impostor clue
- The theme (shown to everyone)
- The group ID for navigation
Best Practices
Play with Full Group
This game works best with 5-10 players. Too few makes it too obvious; too many makes rounds too long.
Set Time Limits
Give each player 15-30 seconds to describe, and set a total round time of 5-7 minutes.
Variations
Speed Round
Speed Round
Each player gets only 10 seconds to describe. Puts pressure on the impostor to think quickly.
Silent Round
Silent Round
Players can only use hand gestures and facial expressions, not words.
Expert Mode
Expert Mode
Use only the most similar word pairs (like Ansiedad/Estrés) for a harder challenge.
Team Play
Team Play
Divide into two teams. Each team tries to identify the impostor on the other team.
Common Questions
What if everyone guesses wrong?
What if everyone guesses wrong?
The impostor wins! This is a valid outcome. The impostor successfully blended in.
Can we replay the same word pair?
Can we replay the same word pair?
The system avoids repeating themes until all 80+ pairs have been used, then resets. But you can manually refresh for a new pair anytime.
What if someone accidentally sees another player's screen?
What if someone accidentally sees another player's screen?
Restart the round with a new word pair. Honesty is important for game integrity.
How is the impostor chosen?
How is the impostor chosen?
The system doesn’t automatically assign roles. The group decides externally who will see which word.
Next Steps
Try Charadas
Another group game with acting instead of word description
Playing Games Guide
Strategies for all game types
Gamification System
Learn about Relaciona’s educational game design
All Games Overview
Explore all 10 minigames