Overview
Elemental Battlecards features six distinct card types, each representing a different elemental force. Understanding the type advantage system is crucial for winning battles.The Six Card Types
Fire (Fuego)
Fire cards burn through Plant defenses with devastating effectiveness.
Water (Agua)
Water cards extinguish Fire and overwhelm with fluid power.
Plant (Planta)
Plant cards absorb Water and grow stronger from its energy.
Light (Luz)
Light cards pierce through Shadow with radiant force.
Shadow (Sombra)
Shadow cards consume Spirit energy and grow from darkness.
Spirit (Espíritu)
Spirit cards cleanse Light and restore balance.
Type Advantage System
The type advantage system forms a circular hierarchy where each type is strong against one type and weak against another.Physical Elements Cycle
- Fire beats Plant
- Plant beats Water
- Water beats Fire
Mystical Elements Cycle
- Light beats Shadow
- Shadow beats Spirit
- Spirit beats Light
The two cycles are independent - physical elements don’t have type advantages against mystical elements and vice versa.
Implementation
The type system is defined in the game constants:Card Levels
Each card type exists in three levels:- Level 1
- Level 2
- Level 3
Base cards with standard power. These are the foundation of your deck.Examples:
fuego-1agua-1planta-1luz-1sombra-1espiritu-1
Card Structure
Every card in the game follows this structure:Strategic Considerations
- Type matching is essential when both cards are the same level
- Level advantage can overcome type disadvantages (see Combat System)
- Fusion allows you to create higher-level cards for greater power (see Fusion)
- Collecting all 6 unique types is one of the winning conditions